* Pick Knight as your starting class and choose the Fire Gem as your free gift. With that all said, I will give you my personal preference for a build that keeps things simple and makes it easy later on (well, sort of easy) Rings are also very important for your build, with the right rings equipped you can be doing much more damage, especially ranged builds. I will provide a list of some enemies that drop each Gem. Also, because you keep any upgrades on a Weapon permanently, re-fusing a Weapon for a certain area can be more beneficial than upgrading a completely different weapon.
The basic Straight Swords in the game are very good and should not be underestimated, especially the Longsword that is a starting weapon for the 'Knight' build. Just keep upgrading your main weapon/s when possible. But, just because you have eliminated Scaling on a weapon, it doesn't make it useless, a Gem with scaling vs a Gem with no scaling actually wont have much difference early on. And later on, if you are developing a ranged build, you will find Coals that allow you to infuse your weapons with Gems that allow scaling from Int/Fth. Melee weapons can still be powerful with a Magic/Pyro build with hardly no points in Strength or Dexterity but you will need to infuse the Weapon with a Gem that eliminates scaling. Just bear in mind, a ranged build is very useful for farming later in the game for some Covenant items, it will speed it up significantly. By the way, Vitality also increases Physical Defense, quite a lot in fact!įor a Pyromancer, you want to level Intelligence and Faith, you will not begin seeing good damage though until your about 30/30 with it hardcapping at 40/40. You would put levels into Strength/Dexterity or both for melee builds. Then at about 1/3 into the game, begin putting some levels into Attunement and either Faith/Intelligence or both, ignore Luck. If you are wanting to go for a ranged build, first you want to put some levels into Vigor, Endurance and perhaps some in Vitality, ignoring Strength and Dexterity obviously. Whereas the other stats gain more in the low levels and hardcap at around level 40. This is because INT and FTH have a reverse cap, meaning they see more gains in the 40-60 range than below that. Melee will always have to be used for the first 2/3 of the game, ranged combat (Sorcery, Pyro, etc.) just don't become powerful enough until later on when you character is nearing level 100. I will leave this up to you to decide as there are so many builds I cannot say that 1 may be better than another but I will provide some info to give you some direction on this. IMPORTANT INFORMATION ABOUT THE GAME/GUIDE. As long as you follow this guide as you play through the game, you should not have any problems regarding Trophies.Īlso, a big thank you to user DetectiveFace for testing the guide and for making me aware of any discrepancies Because of this, it is a casual Speedrun of sorts so you will still be able to enjoy the game!ĭue to the nature of this guide only aiming to push you to Platinum, I will not be explaining every single part of something within the game. Rather than guide you through the game step by step (which would take a long time for me to create and would be impractical for this site), I will be listing everything that needs to be done in each area in the order you would come across it in the game. I have created this guide for those who want to play through the game in the most time efficient manner by keeping all backtracking to a minimum. To see more guide supplements of this same 'Platinum Speedrun' nature, please click here to see my evergrowing list of GuidesĭARK SOULS 3 PLATINUM TROPHY SPEEDRUN GUIDE The guides or to give thanks to the many people who make guides, click here then please join up here and give the author ( Optimusmart ) a referral for thanks! If this guide supplement has helped you in any way and you would like to join this site for the friendly people,